Major Project 1 - Task 2 Design Proposition

26/02/2025 - 08/03/2025 | Week 04 - Week 05

Wong Jia Yi Carmen | 0357198 | Section 04 Group 04

Major Project 1 | Bachelor of Design (Hons) In Creative Media

Task 2 Design Proposition


INSTRUCTIONS

fig 1.0 Major Project 1's MIB Week 4 (26/02/2025)


Timeframe: Week 04 - Week 05

Description: We are to carry on from proposal development and continue to develop the final proposal with a comprehensive design proposition. It shall contain the curation of the production process while demonstrating resourcefulness and creativity in effectively channeling and managing resources and potential risks to drive solutions in the complex and dynamic environments and/or contemporary real-world settings.


Since we start our rough sketch from the previous task and the content on our board game. I went home and continued designing the visuals of our board game.

fig 1.1 Visuals Of WHODYTHINKUR? Week 3 (21/02/2025)


Me and Rafa decided to work together on the card games. I will design the minigames cards, while Rafa will work on the Role Cards. Here is the sketches.

fig 1.2 Sketches for our Role Cards Week 3 (21/02/2025)


To get more knowledge about the traditional games in Korea. I decided to ask in our group on what kind of games I could include in the card and everyone brainstormed together.

fig 1.3 Brainstorming Week 4 (24/02/2025)

After getting everything, and with the help of my group mates of how the visuals gonna look like on each game, I start with the designing.

fig 1.4 Brainstorming Week 4 (24/02/2025)




fig 1.5 Minigames Cards Sketches Week 4 (24/02/2025)


I've decided to design the instructions for the Minigame Cards to be open like this as I think if I straightaway place the instructions on the back of the card, it will not look nice.

fig 1.6 Instructions for Minigame Cards Week 4 (24/02/2025)


We decided to change the dice for the board game as well as we thought people might get confused or have no idea on how to play ddakji to determine the steps for the WHODYTHINKUR?

For the dice, we change to coin. Heads is 1 step, Tails is 2 Step.

fig 1.7 Dice Change to Coin Week 4 (24/02/2025)

After showing to Ms Vit, she said the visuals all together is not consistent and that we should stick to one theme of the visual.

She even asked us not to get too stressed and give us some tips and what will happen for the exhibition later in next semester and even sketch out for us.


fig 1.8 How the exhibition will go Week 4 (26/02/2025)


 
fig 1.9 Some tips and things to look out for from Ms Vit Week 4 (26/02/2025)


After discussing with my groupmates, we come up a colour palette that we should stick to for all the elements of our board game and we decided to stick with these. 

We also tried to play our game as Ms Vit suggested we should so we know which part we should improve on or change.


fig 2.0 Slight Change on WHODYTHINKUR? Week 4 (26/02/2025)


fig 2.1 Playing WHODYTHINKUR? Week 4 (26/02/2025)

We also divide our task so everyone and contribute together. 

I will work on the logo and the instruction booklet of WHODYTHINKUR?.  Seoyoon will work on the visuals of the minigame cards. Rafa will work on the visuals for the role cards and lastly Graciella will work on the visuals of the board game and the instructions for the minigames.

fig 2.2 Colour Palette for WHODYTHINKUR? Week 4 (26/02/2025)


We also stick to a font that we found on Google Fonts.


fig 2.3 Header and Body Text Week 4 (26/02/2025)


I will start on the instruction booklet. I put all the points in the Google Doc so my teammates can see them as well.


fig 2.4 Instructions In Google Doc Week 4 (28/02/2025)


Next, I will work on the Logo.

 

fig 2.5 Designing Logo Process Week 5 (02/03/2025)


Here is the First Draft.

fig 2.6 Logo First Draft Week 5 (02/03/2025)


Here is the Final look.

fig 2.6 Logo Final Look Week 5 (02/03/2025)


Here are all of the progress of my groupmates.












fig 2.7 Progress from Groupmates Week 4&5 (28/02 - 03/03/2025)


Updated Presentation Slides:


fig 2.8 WHODYTHINKUR? Presentation Slides Week 5 (05/03/2025)


We have to redo the logo again, as it is to colourful and doesn't give creepy vibes. Readability
is also a problem so we change it to Who 'R You?

fig 2.9 Who R You Logo Progression #1 Week 5 (06/03/2025)


We figured it's bad so we change it again and added our logo icon. And tried a different spelling on the logo.




fig 2.10 Who R You Logo Progression #2 Week 5 (06/03/2025)


Here is the progress of our board game.


fig 3.1 Board Game's Design With Logo Progression Week 5 (08/03/2025)


Here's our updated design of our Mini Games Card.

fig 3.2 Who 'R You Mini Games Card Progression PDF Week 5 (08/03/2025)


fig 3.2 Who 'R You Mini Games Card Front and Back View Week 5 (08/03/2025)


And here's our updated Role Cards, we change into a more Malaysian Style.




 




fig 3.3 Character's Design Progression Week 5 (08/03/2025)



After week 6 feedback, we finalised some designs on the logo, role cards, minigame cards and coin. 
As our logo can be read as "whore" so we decided to change it again to be more simple.

Ms Anis suggest we could use this version of the logo to improve on.

fig 3.4 Character's Design Progression Week 6 (12/03/2025)



And here is the suggestion Ms Vit gave us.

fig 3.5 Ms Vit's Suggestion Week 6 (12/03/2025)


And here is our final WHO 'R U? Logo.

fig 3.6 Final WHO ' R U? Logo Week 6 (14/03/2025)


WHO 'RU? Final Logo

fig 3.7 WHO ' R U? Final Logo Week 6 (14/03/2025)




WHO 'RU? Final Board Game

fig 3.8 WHO ' R U? Final Board Game Week 6 (14/03/2025)



WHO 'RU? Final Mini Games Cards
fig 3.9 WHO ' R U? Final Mini Games Cards Week 6 (14/03/2025)



WHO 'RU? Final Heal Cards

fig 3.10 WHO ' R U? Final Heal Cards Week 6 (14/03/2025)



WHO 'RU? Final Role Cards

fig 4.0 WHO ' R U? Final Role Cards Week 6 (14/03/2025)




WHO 'RU? Final Information Booklet
fig 4.1 WHO ' R U? Final Information Booklet Week 6 (14/03/2025)



WHO 'RU? Final Coin as Dice
fig 4.2 WHO ' R U? Final Coin As Dice (Heads) Week 6 (16/03/2025)


fig 4.3 WHO ' R U? Final Coin As Dice (Tails) Week 6 (16/03/2025)


fig 4.4 WHO ' R U? Coin Illustration Process Week 6 (16/03/2025)



WHO 'RU? Final Mascot 
fig 4.5 WHO ' R U? Final Mascot Week 6 (16/03/2025)


FEEDBACK

Week 4: Try to play the game first and see what needs to change, for the card games for the back view, make sure to put your logo and not some squid game shape as people are playing your game.

Week 5: Do not directly copy of Squid Game. It's okay if you're inspired by it but don't create a rip off version. The logo and the overall vibe does not give out the creepy side so work on that. Try to reflect the minigames into Southeast Asia cultures as your games is mainly focus on Squid Game's games.

Week 6: Add more blood stain or fingerprint texture on the card and the board to keep the consistency. When applying texture, make sure to use the blending mode to blend in with the existing design. For role cards, change to a mugshot background so it makes more sense.


REFLECTION

It was a demanding and rewarding experience to work on WHO 'R U? design propositions. I worked hard with my group members to create sketches and graphic concepts that would best convey our project. We discovered that our early sketches lacked coherence after consulting with Ms. Vit, particularly with regard to the color scheme and typography. Her comments made it clearer to us how crucial it is to preserve a consistent design identity in order to guarantee a powerful and identifiable visual direction.

The process of designing was challenging because we had to repeatedly strengthen our concepts. We put a lot of effort into refining our first drafts, ensuring that all the colors, typefaces, and general aesthetic elements complemented the project's desired subject. Although there was a lot of trial and error during the process, it was satisfying to watch how our drawings developed into a more cohesive and finished idea.

Despite the challenges, this experience taught us the importance of teamwork, meticulousness, and flexibility in design. An important aspect of the process was learning how to improve our work and accept constructive criticism. Our sketches eventually became a stronger, more unified design that accurately captured our concept.

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