Brand Corporate Identity | Task 1: Breaking Brand
23/09/2024 - 29/09/2024 | Week 01 - Week 01
Wong Jia Yi Carmen | 0357198 | Section 01
Brand Corporate Identity | Bachelor of Design (Hons) In Creative Media
Task 1: Breaking Brand
Table Of Contents
LECTURES
Week 1: Introduction
Brand Corporate Identity is especially relevant in the sphere of graphic design since it means sustaining the image of a brand. In this module, the students get acquainted with designing identity and the role of symbols in communication.
"A symbol is a mark, sign or word that represents, can be used to explain or is understood as explaining an idea, object, occurrence or connection."
This module will be devoted to the basic concepts of identity design which you are going to learn. Here you will learn about imagery and will progress up to the stages of building an image and, therefore, a brand. The learning experience comprises a case study where you work on an already recognised brand and comprehend all stages of brand creation. There are four projects in total and all of these are submitted via the eportfolio:
- Project 1- Breaking Brand (Case Study)
- Project 2 - Logo
- Project 3 - Positioning & Identity
- Final Project - Brand Guideline
- Eportfolio - 5 Posts
Fact: It’s much more valuable to focus on the feedback rather than the grades. When applying for a job at a design agency, your performance in school is of little concern, what they want is good work and what you've created.
3. Target Market/Audience
Younger to middle-aged consumers. (Start.io)
Creative Professional. Apple aims at artistic professionals with music, design, and video editing peripherals and applications such as Final Cut Pro, Logic Pro, iPad Pro and others. (Apple)
Education Market. Educators and students have a specific marketplace on Apple’s official website where they can find devices, applications, and management tools. (Apple Education)
Health and Fitness Enthusiasts. Apple especially advertises health and fitness uses with the Apple Watch and Apple Fitness+. (Apple Watch)
3.1 Geographic Segmentation
The Americas. The largest market for Apple products, especially for companies in the US among other countries, with net sales of $37.6b in Q3 2024. (Start.io)
Europe. Europe remains the second largest market for Apple. European Sales Information in the Third quarter of 2024 point to a figure of $21.8 billion. (Start.io)
Greater China. One of the key markets for apple, both as a source of sales receiving over $14.7 billion and manufacturing site. (Start.io)
Japan. Japan is a developed and technologically advanced market with a well-established brand of Apple that registered sales of $5 billion. (Start.io)
Rest Of Asia Pacific. Like South Korea, India, Australia, Southeast Asia, and New Zealand, with sales of 6.4 billion. (Start.io)
3.2 Demographic Segmentation
18- 24 (Generation Z). Teenagers usually engage in entertainment, Social media, and creativity. Teenagers love iPhones most—research by Piper Sandler shows that in a survey of slightly over 9,000 American teenagers, 87% are iPhone users today in 2023. Millennials and Gen X who prefer results, are employed, and relish creativity. (Start.io)
25 - 34 (Millennials). Generation Y predominantly continuously seek functionality, innovation and high-quality product design. Apple is embraced by Millennials as it is often the core which their social existence revolves around. Their iPhone is their buddy and they always have it with them, and their Mac is the most stylish means of getting on top of their working. Apple is beloved by millennials because it is effective. They do not have to concern themselves with the nitty-gritty, processor, speed or the blue screen of death. They just get to use their device as a near-cybernetic appendage of themselves, basically they are pleasantly surprised. (Start.io) (Awsomers.com)
35 - 45 (Gen X). To this group of shoppers, product quality, performance, appearance, and durability are paramount. (Start.io)
Female. The target population most pertinent to the Apple company is women, which makes up approximately 66% of all females while 34% are male. (Start.io)
3.3 Psychographic Segmentation
Financial Stability. Customers are financially stable and they belong to the higher income group classes who can afford to buy luxury products. (Start.io)
Risk Aversion. They are not ready to take many risks, which would negate the brand identification with the comfort symbol that Apple brings. (Start.io)
Brand Loyalty. Apple customers have a strong attachment to the brand, with many feeling that switching ecosystems is more challenging than switching banks. (Start.io)
Lifestyle Aspirations. Apple’s important clients can be classified as ‘aspirational’ consumers who intend to acquire a certain type of status based on their purchases.(Start.io)
Spending Habits. Users of products from Apple believe in spending on better life experiences, whether it is on clothes or makeup, these consumers tend to lean more towards quality or luxury experiences. (Start.io)
3.4 Behavioural Segmentation
Brand Loyalty. A huge part of iPhone’s business specifically, 85%, is from users who use iPhones and decided to shift to the latest model, which shows the kind of loyalty the Apple brand has. Consumers show a propensity to purchase new iPhones, which indicates their desire to have the newest gadget. (Start.io)
App Store Engagement. High interaction with the App Store is observed, where customers download a huge number of applications and make huge expenditures on application and in-app purchases, acknowledging the presence of active users in the Apple environment. A bias towards gaming apps is observed, about 235,000 gaming apps are found which gives a user behavioural disposition towards indulging in gaming and recreational activities. (Start.io)
Usage Rates. Apple users are probably regular users of the gadgets since they spend significant money on app subscriptions and in-app purchases ($ 89.3 billion in 2023). (Start.io)
Product Maturity. The growth of iPhone sales is gradually becoming stable, and that shows a regularity of consumption and upgrades that exhibit a maturity of consumption. (Start.io)
FEEDBACK:
Group Project Research topic for Task 1 is approved. For task 2, Ms Tai said to go for option 1 as is the best from the rest I’ve come up with. Really focused on the aspect of the business and brand name later when started doing the mind map.
NEXT PLAN OF ACTION:
Started researching key points for the title of Task 1 and working on the mind map for task 2 before sketching next week.
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