Interactive Design - Project 1
14/05/2024 - 28/5/2024
Week 04 - Week 06
Wong Jia Yi Carmen (0357198) / Bachelor Of Design In Creative Media
Interactive Design / Project 1 | Prototype Design
INSTRUCTION
fig 1.0 Interactive Design Module Information
REFLECTION
Experience
Interactive design will be at the very core of creating engaging digital experiences. For me, it is the design of interfaces that gives feedback to user actions in real time. My approach to this will be simplicity, intuitiveness, and accessibility. I believe that a well-designed interactive experience should feel natural and effortless to users; Figma has been a game-changer in my design workflow. With its collaborative features and powerful design tools, I find it to be the go-to platform for creating and sharing design projects. One of the things that I really like the most about Figma is how it makes real-time collaboration easy. Working in a team environment, it's essential to have something at your fingertips for fluent communication and feedback flows.
Observations
By using Figma, we could collaborate in real-time, share design elements, and demonstrate consistency throughout the project. Another meaningful functionality of Figma was that it allowed us to create interactive prototypes directly, which became very easy to iterate on with designs and get feedback from stakeholders. This streamlined workflow will save not only time but will also end up with a much more cohesive and polished deliverable. Knowing user engagement is important in giving out designs that will ring a bell with the users. It means knowing what keeps users coming for more, and what makes an experience memorable. One of the many approaches to understanding user engagement would be through both qualitative and quantitative methods of research.
Findings
Findings are the actionable insights realized from the design process, research, and observation. These findings are important because they set the way forward in the project and ensure that important decisions in design are anchored in the real needs and behaviours of users. Recently, in a project for the design of an educational platform, my findings played a huge part in shaping the final product. Via user interviews and questionnaires, I found out that these students wanted personalized learning paths and to see their progress immediately. Further sessions showed me that users struggle with the navigation structure of the product—getting lost in the product.
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