Interactive Design - Project 1

14/05/2024 - 28/5/2024 

Week 04 - Week 06

Wong Jia Yi Carmen (0357198) / Bachelor Of Design In Creative Media

Interactive Design / Project 1 | Prototype Design


INSTRUCTION 

fig 1.0 Interactive Design Module Information


Timeframe: Week 04 - Week 06

Deadline: Week 06

Description Part 1 Prototype Design: Digital Resume/CV. In this first part of the assignment, you will focus on creating a UI design prototype for your digital resume or curriculum vitae (CV) using prototyping software such as Adobe XD or Figma. The UI design prototype will showcase the layout, visual elements, and user interface interactions of your digital resume.


I decided to use the website Figma to design my resume. I want my vibe to be a very cozy feeling so I used soft pastel colours.




fig 1.1 Process In Figma Website


fig 1.2 Resume In Figma


REFLECTION

Experience

Interactive design will be at the very core of creating engaging digital experiences. For me, it is the design of interfaces that gives feedback to user actions in real time. My approach to this will be simplicity, intuitiveness, and accessibility. I believe that a well-designed interactive experience should feel natural and effortless to users; Figma has been a game-changer in my design workflow. With its collaborative features and powerful design tools, I find it to be the go-to platform for creating and sharing design projects. One of the things that I really like the most about Figma is how it makes real-time collaboration easy. Working in a team environment, it's essential to have something at your fingertips for fluent communication and feedback flows.

Observations

By using Figma, we could collaborate in real-time, share design elements, and demonstrate consistency throughout the project. Another meaningful functionality of Figma was that it allowed us to create interactive prototypes directly, which became very easy to iterate on with designs and get feedback from stakeholders. This streamlined workflow will save not only time but will also end up with a much more cohesive and polished deliverable. Knowing user engagement is important in giving out designs that will ring a bell with the users. It means knowing what keeps users coming for more, and what makes an experience memorable. One of the many approaches to understanding user engagement would be through both qualitative and quantitative methods of research.

Findings

Findings are the actionable insights realized from the design process, research, and observation. These findings are important because they set the way forward in the project and ensure that important decisions in design are anchored in the real needs and behaviours of users. Recently, in a project for the design of an educational platform, my findings played a huge part in shaping the final product. Via user interviews and questionnaires, I found out that these students wanted personalized learning paths and to see their progress immediately. Further sessions showed me that users struggle with the navigation structure of the product—getting lost in the product.

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